//this file only affects new games. To change settings for current games, use the USI-LS gui in the KSC view. @LIFE_SUPPORT_SETTINGS:NEEDS[UmbraSpaceIndustries] { SupplyTime = 324000 //How many seconds before Kerbals are affected by no supplies ECTime = 324000 //How many seconds before Kerbals are affected by no EC EVATime = 21600 //How many seconds before ill effects on EVA ECAmount = 0.01 //EC per Kerbal per second //about 11 supplies per day per kerbal. SupplyAmount = 0.0005 //Supplies consumed per Kerbal per second WasteAmount = 0.0005 //Mulch produced per Kerbal per second NoSupplyEffect = 4 //Effect if a Kerbal has no supplies NoSupplyEffectVets = 1 //Effect if a Kerbal is a vet and has no supplies NoECEffect = 4 //Effect if a Kerbal has no EC NoECEffectVets = 1 //Effect if a Kerbal is a vet and has no EC EVAEffect = 4 //Effect if a Kerbal exceeds EVA time EVAEffectVets = 1 //Effect if a Kerbal is a vet and exceeds EVA time NoHomeEffect = 1 //Effect if a Kerbal becomes homesick NoHomeEffectVets = 0 //Effect if a Kerbal is a vet and becomes homesick HabMultiplier = 1 //Bonus to hab values (1 = default = 100% of the part's rated value) HomeWorldAltitude = 25000 //Altitude on Kerbin that negative effects are removed //about 6 days BaseHabTime = 0.25 //How long can 1 crew capacity support 1 Kerbal, expressed in Kerbal Months ReplacementPartAmount = 0 //How fast life support equipment and habs 'wears out' HabRange = 150 //How close we need to be to use other vessel's habitation modules and recyclers. EnableRecyclers = true //Use resource recyclers? Not the same as resource converteres like greenhouses! VetNames = Jebediah,Valentina,Bill,Bob //about 1 kerbin year ScoutHabTime = 9180000 //about 20 kerbin year PermaHabTime = 184000000 } // SIDE EFFECTS: // // 0 = No Effect (The feature is effectively turned off // 1 = Grouchy (they become a Tourist until rescued) // 2 = Mutinous (A tourist, but destroys a part of a nearby vessel...) // 3 = Instantly 'wander' back to the KSC - don't ask us how! // 4 = M.I.A. (will eventually respawn) // 5 = K.I.A.