made webserver multithreaded.
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the_book/http_server/src/bin/main.rs
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64
the_book/http_server/src/bin/main.rs
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use http_server::ThreadPool;
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use std::fs;
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use std::time::Duration;
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use std::thread;
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use std::io::prelude::*;
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use std::net::TcpListener;
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use std::net::TcpStream;
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enum ContinueServer {
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Continue,
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Stop,
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}
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fn main() {
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let listener = TcpListener::bind("127.0.0.1:7878").unwrap();
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let pool = ThreadPool::new(4);
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for stream in listener.incoming() {
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let stream = stream.unwrap();
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//TODO: make the pool gracefully shutdown if handle_connection returns ContinueServer::Stop.
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//to make the code generic, probably need to have pool.execute return a dynamic box?
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pool.execute(|| { handle_connection(stream); });
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}
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}
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fn handle_connection(mut stream: TcpStream) -> ContinueServer {
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let mut buffer = [0; 1024];
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stream.read(&mut buffer).unwrap();
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//The different paths we want to watch for.
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let get = b"GET / HTTP/1.1\r\n";
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let sleep = b"GET /sleep HTTP/1.1\r\n";
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let stop = b"GET /stop HTTP/1.1\r\n";
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//return different paths, if nothing matches, returns 404.
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let (status_line, filename, continue_after_request) = if buffer.starts_with(get) {
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("HTTP/1.1 200 OK", "hello.html", ContinueServer::Continue)
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} else if buffer.starts_with(sleep) {
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thread::sleep(Duration::from_secs(5));
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("HTTP/1.1 200 OK", "hello.html", ContinueServer::Continue)
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} else if buffer.starts_with(stop) {
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("HTTP/1.1 200 OK", "stopped.html", ContinueServer::Stop)
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} else {
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("HTTP/1.1 404 NOT FOUND", "404.html", ContinueServer::Continue)
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};
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let contents = fs::read_to_string(filename).unwrap();
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let response = format!(
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"{}\r\nContent-Length: {}\r\n\r\n{}",
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status_line,
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contents.len(),
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contents,
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);
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stream.write_all(response.as_bytes()).unwrap();
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stream.flush().unwrap();
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//returns whether the server should gracefully shutdown after this request, or keep going.
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//TODO: not implemented.
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continue_after_request
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}
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117
the_book/http_server/src/lib.rs
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117
the_book/http_server/src/lib.rs
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use std::sync::mpsc;
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use std::sync::Arc;
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use std::sync::Mutex;
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use std::thread;
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type Job = Box<dyn FnOnce() + Send + 'static>;
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//In order to be able to tell the workers to terminate, need to be able to send a terminate message.
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enum Message {
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NewJob(Job),
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Terminate,
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}
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pub struct ThreadPool {
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workers: Vec<Worker>,
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sender: mpsc::Sender<Message>,
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}
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impl ThreadPool {
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/// create a new threadpool
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///
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/// the size is the number of threads in the pool
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///
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/// # Panics
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///
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/// the 'new' function will panic if size is zero.
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pub fn new(size: usize) -> ThreadPool {
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assert!(size > 0);
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let (sender, receiver) = mpsc::channel();
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//reciever is passed out to a bunch of threads, so need to wrap it in an Arc<Mutex<>> to
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//share it.
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let receiver = Arc::new(Mutex::new(receiver));
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let mut workers = Vec::with_capacity(size);
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for id in 0..size {
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workers.push(Worker::new(id, Arc::clone(&receiver)));
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}
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ThreadPool { workers, sender }
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}
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///passes the given closure to an arbitrary thread to execute.
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pub fn execute<F>(&self, f: F)
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where
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F: FnOnce() + Send + 'static,
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{
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let job = Box::new(f);
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//we send the closure as a message, and whichever thread happens to check its messages
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//next starts executing it.
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self.sender.send(Message::NewJob(job)).unwrap();
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}
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}
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//this allows a graceful shutdown of the program, serving all remaining requests before
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//terminating.
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impl Drop for ThreadPool {
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fn drop(&mut self) {
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println!("Sending terminate message to all workers.");
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//we have to have two seperate loops because we dont send a message to a specific thread,
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//we send it to whoever happens to be the first to grab it. Therefore, we could send our
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//first message, thread 2 and then be stuck in a deadlock waiting for thread 3 to stop,
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//which it never will as only thread 2 has been told to stop.
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//
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//So, we have to send all the messages and *then* join all the threads.
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for _ in &self.workers {
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self.sender.send(Message::Terminate).unwrap();
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}
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println!("Shutting down all workers.");
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for worker in &mut self.workers {
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println!("Shutting down worker {}.", worker.id);
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if let Some(thread) = worker.thread.take() {
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thread.join().unwrap()
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}
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}
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}
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}
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struct Worker {
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id: usize,
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thread: Option<thread::JoinHandle<()>>,
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}
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impl Worker {
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fn new(id: usize, reciever: Arc<Mutex<mpsc::Receiver<Message>>>) -> Worker {
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//the call to recv() blocks untill a new message is avalible, so this thing isnt just
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//spinning its wheels in an infinite loop.
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let thread = thread::spawn(move || loop {
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let message = reciever.lock().unwrap().recv().unwrap();
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match message {
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Message::NewJob(job) => {
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job();
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println!("Worker {} got job, executing.", id);
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}
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Message::Terminate => {
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println!("Worker {} was told to terminate.", id);
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break;
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}
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}
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});
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Worker {
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id,
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thread: Some(thread),
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}
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}
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}
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@ -1,46 +0,0 @@
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use std::fs;
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use std::time::Duration;
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use std::thread;
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use std::io::prelude::*;
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use std::net::TcpListener;
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use std::net::TcpStream;
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fn main() {
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let listener = TcpListener::bind("127.0.0.1:7878").unwrap();
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for stream in listener.incoming() {
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let stream = stream.unwrap();
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println!("Connection Established!");
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handle_connection(stream);
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}
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}
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fn handle_connection(mut stream: TcpStream) {
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let mut buffer = [0; 1024];
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stream.read(&mut buffer).unwrap();
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println!("Request: {}", String::from_utf8_lossy(&buffer[..]));
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let get = b"GET / HTTP/1.1\r\n";
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let sleep = b"GET /sleep HTTP/1.1\r\n";
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let (status_line, filename) = if buffer.starts_with(get) {
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("HTTP/1.1 200 OK", "hello.html")
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} else if buffer.starts_with(sleep) {
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thread::sleep(Duration::from_secs(5));
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("HTTP/1.1 200 OK", "hello.html")
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} else {
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("HTTP/1.1 404 NOT FOUND", "404.html")
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};
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let contents = fs::read_to_string(filename).unwrap();
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let response = format!(
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"{}\r\nContent-Length: {}\r\n\r\n{}",
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status_line,
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contents.len(),
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contents,
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);
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stream.write_all(response.as_bytes()).unwrap();
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stream.flush().unwrap();
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}
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11
the_book/http_server/stopped.html
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11
the_book/http_server/stopped.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>Bye!</title>
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</head>
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<body>
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<h1>Bye!</h1>
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<p>Bye from Rust!</p>
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</body>
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</html>
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