hooked up the line drawing algorithm to the compass.
This entailed fixing a few bugs in it as well.
This commit is contained in:
		
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					 5 changed files with 240 additions and 190 deletions
				
			
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			@ -1,53 +1,20 @@
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#![allow(unused)]
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use core::f32::consts::PI;
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use libm::{cosf, roundf, sinf};
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use crate::line_drawing::{draw_line, FourQuadrantMatrix, Line, Point, UPoint};
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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struct Sector {
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    total_sectors: usize,
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    sector: usize,
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}
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//heading starts at north, with the positive direction being clockwise.
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//Heading ranges from -pi to pi.
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//
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//sectors have 0 at north an proceed clockwise, always being positive.
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fn heading_to_sector(sectors: usize, heading: f32) -> Sector {
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    let half_sector = PI / sectors as f32;
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    let sector_size = 2.0 * half_sector;
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    Sector {
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        total_sectors: sectors,
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        sector: (modulo(heading + half_sector, 2.0 * PI) / (sector_size)) as usize,
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    }
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}
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fn modulo(a: f32, b: f32) -> f32 {
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    ((a % b) + b) % b
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}
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use crate::line_drawing::{draw_line, FourQuadrantMatrix, Line, Point};
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fn heading_to_line(heading: f32, square_size: usize) -> Line {
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    todo!()
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    Line(
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        Point { x: 0, y: 0 },
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        Point {
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            x: roundf((square_size as f32) * sinf(heading)) as isize,
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            y: roundf((square_size as f32) * cosf(heading)) as isize,
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        },
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    )
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}
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pub fn draw_heading<const X: usize, const Y: usize>(
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    heading: f32,
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) -> FourQuadrantMatrix<{ X }, { Y }, u8> {
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    let mut ret = FourQuadrantMatrix::new(UPoint { x: X / 2, y: Y / 2 });
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    draw_line::<X, Y>(&heading_to_line(heading, X.min(Y)), &mut ret);
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    ret
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}
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#[cfg(test)]
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mod tests {
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    use super::*;
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    #[test]
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    fn sectors() {
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        assert_eq!(heading_to_sector(4,0.0).sector, 0);
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        assert_eq!(heading_to_sector(4,PI/2.0).sector, 1);
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        assert_eq!(heading_to_sector(4,-PI/2.0).sector, 3);
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        assert_eq!(heading_to_sector(4,PI).sector, 2);
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        assert_eq!(heading_to_sector(4,-PI).sector, 2);
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    }
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    matrix: &mut FourQuadrantMatrix<{ X }, { Y }, u8>,
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) {
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    draw_line::<X, Y>(&heading_to_line(heading, X.min(Y)), matrix);
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}
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			@ -1,133 +0,0 @@
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use core::f32::consts::PI;
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use crate::tilt_compensation::Heading;
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#[derive(Debug)]
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pub enum Direction {
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    North,
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    NorthEast,
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    East,
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    SouthEast,
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    South,
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    SouthWest,
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    West,
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    NorthWest,
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}
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//forward is towards usb port
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const NORTH: [[u8; 5]; 5] = [
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    [0, 0, 1, 0, 0],
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    [0, 1, 1, 1, 0],
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    [1, 0, 1, 0, 1],
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    [0, 0, 1, 0, 0],
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    [0, 0, 1, 0, 0],
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];
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const NORTH_EAST: [[u8; 5]; 5] = [
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    [1, 1, 1, 0, 0],
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    [1, 1, 0, 0, 0],
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    [1, 0, 1, 0, 0],
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    [0, 0, 0, 1, 0],
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    [0, 0, 0, 0, 1],
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];
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const EAST: [[u8; 5]; 5] = [
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    [0, 0, 1, 0, 0],
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    [0, 1, 0, 0, 0],
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    [1, 1, 1, 1, 1],
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    [0, 1, 0, 0, 0],
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    [0, 0, 1, 0, 0],
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];
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const SOUTH_EAST: [[u8; 5]; 5] = [
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    [0, 0, 0, 0, 1],
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    [0, 0, 0, 1, 0],
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    [1, 0, 1, 0, 0],
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    [1, 1, 0, 0, 0],
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    [1, 1, 1, 0, 0],
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];
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const SOUTH: [[u8; 5]; 5] = [
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    [0, 0, 1, 0, 0],
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    [0, 0, 1, 0, 0],
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    [1, 0, 1, 0, 1],
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    [0, 1, 1, 1, 0],
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    [0, 0, 1, 0, 0],
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];
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const SOUTH_WEST: [[u8; 5]; 5] = [
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    [1, 0, 0, 0, 0],
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    [0, 1, 0, 0, 0],
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    [0, 0, 1, 0, 1],
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    [0, 0, 0, 1, 1],
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    [0, 0, 1, 1, 1],
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];
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const WEST: [[u8; 5]; 5] = [
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    [0, 0, 1, 0, 0],
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    [0, 0, 0, 1, 0],
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    [1, 1, 1, 1, 1],
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    [0, 0, 0, 1, 0],
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    [0, 0, 1, 0, 0],
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];
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const NORTH_WEST: [[u8; 5]; 5] = [
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    [0, 0, 1, 1, 1],
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    [0, 0, 0, 1, 1],
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    [0, 0, 1, 0, 1],
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    [0, 1, 0, 0, 0],
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    [1, 0, 0, 0, 0],
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];
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pub fn direction_to_led(direction: Direction) -> [[u8; 5]; 5] {
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    match direction {
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        Direction::North => NORTH,
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        Direction::NorthEast => NORTH_EAST,
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        Direction::East => EAST,
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        Direction::SouthEast => SOUTH_EAST,
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        Direction::South => SOUTH,
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        Direction::SouthWest => SOUTH_WEST,
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        Direction::West => WEST,
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        Direction::NorthWest => NORTH_WEST,
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    }
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}
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pub fn theta_to_direction(heading: Heading) -> Direction {
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    // if heading.0 < (-7. * PI / 8.) {
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    //     Direction::North
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    // } else if heading.0 < (-5. * PI / 8.) {
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    //     Direction::NorthWest
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    // } else if heading.0 < (-3. * PI / 8.) {
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    //     Direction::West
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    // } else if heading.0 < (-PI / 8.) {
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    //     Direction::SouthWest
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    // } else if heading.0 < (PI / 8.) {
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    //     Direction::South
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    // } else if heading.0 < (3. * PI / 8.) {
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    //     Direction::SouthEast
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    // } else if heading.0 < (5. * PI / 8.) {
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    //     Direction::East
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    // } else if heading.0 < (7. * PI / 8.) {
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    //     Direction::NorthEast
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    // } else {
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    //     Direction::North
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    // }
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    if heading.0 < (-7. * PI / 8.) {
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        Direction::South
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    } else if heading.0 < (-5. * PI / 8.) {
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        Direction::SouthEast
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    } else if heading.0 < (-3. * PI / 8.) {
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        Direction::East
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    } else if heading.0 < (-PI / 8.) {
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        Direction::NorthEast
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    } else if heading.0 < (PI / 8.) {
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        Direction::North
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    } else if heading.0 < (3. * PI / 8.) {
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        Direction::NorthWest
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    } else if heading.0 < (5. * PI / 8.) {
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        Direction::West
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    } else if heading.0 < (7. * PI / 8.) {
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        Direction::SouthWest
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    } else {
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        Direction::South
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    }
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}
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			@ -1,5 +1,5 @@
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#![no_std]
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//to help debug failed tests wiht dbg!()
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#![cfg_attr(not(test), no_std)]
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pub mod heading_drawing;
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pub mod line_drawing;
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pub mod tilt_compensation;
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pub mod led;
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			@ -2,6 +2,8 @@ use core::{
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    mem::swap,
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    ops::{Index, IndexMut},
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};
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#[cfg(test)]
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use std::dbg;
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct Point {
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			@ -44,7 +46,9 @@ impl UPoint {
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct FourQuadrantMatrix<const X: usize, const Y: usize, T> {
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    matrix: [[T; X]; Y],
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    pub zero_coord: UPoint,
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    max_point: Point,
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    min_point: Point,
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    zero_coord: UPoint,
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}
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impl<const X: usize, const Y: usize, T> FourQuadrantMatrix<{ X }, { Y }, T>
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			@ -55,9 +59,51 @@ where
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    pub fn new(zero_coord: UPoint) -> FourQuadrantMatrix<{ X }, { Y }, T> {
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        FourQuadrantMatrix {
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            matrix: [[T::default(); X]; Y],
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            max_point: UPoint { x: X - 1, y: 0 }.to_point(&zero_coord),
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            min_point: UPoint { x: 0, y: Y - 1 }.to_point(&zero_coord),
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            zero_coord,
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        }
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    }
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    pub fn zero_coord(&self) -> UPoint {
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        self.zero_coord
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    }
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    pub fn min_point(&self) -> Point {
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        self.min_point
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    }
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    pub fn max_point(&self) -> Point {
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        self.max_point
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    }
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    pub fn bound_point(&self, point: &mut Point) {
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        if point.x > self.max_point.x {
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            point.x = self.max_point.x
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        }
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        if point.y > self.max_point.y {
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            point.y = self.max_point.y
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        }
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        if point.x < self.min_point.x {
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            point.x = self.min_point.x
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        }
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        if point.y < self.min_point.y {
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            point.y = self.min_point.y
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        }
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    }
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    pub fn is_in_bounds(&self, point: &Point) -> bool {
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        point.x <= self.max_point.x
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            && point.y <= self.max_point.y
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            && point.x >= self.min_point.x
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            && point.y >= self.min_point.y
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    }
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    pub fn reset_matrix(&mut self) {
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        self.matrix = [[T::default(); X]; Y];
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    }
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}
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impl<T, const X: usize, const Y: usize> IndexMut<Point> for FourQuadrantMatrix<{ X }, { Y }, T> {
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			@ -94,48 +140,90 @@ pub struct Line(pub Point, pub Point);
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pub struct ULine(pub UPoint, pub UPoint);
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/// Renders a line into a matrix of pixels.
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/// Will not attempt to mutate outside bounds of the matrix, so it is safe to draw lines that
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/// extend past its edges.
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pub fn draw_line<const X: usize, const Y: usize>(
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    line: &Line,
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    matrix: &mut FourQuadrantMatrix<{ X }, { Y }, u8>,
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) {
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    let mut line = *line;
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    let steep = (line.0.x - line.1.x).abs() < (line.0.y - line.1.x).abs();
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    #[cfg(test)]
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    dbg!(line);
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    // Is it steeper than 45°? If so, we transpose the line. This essentially guarantees we are
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    // drawing a line less steep than 45°.
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    #[cfg(test)]
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    dbg!((line.0.x - line.1.x).abs() < (line.0.y - line.1.y).abs());
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    let steep = (line.0.x - line.1.x).abs() < (line.0.y - line.1.y).abs();
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    if steep {
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        swap(&mut line.0.x, &mut line.0.y);
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        swap(&mut line.1.x, &mut line.1.y);
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    }
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    // If our line is running right-to-left, flip the points
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    // so we start on the left.
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    if line.0.x > line.1.x {
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        swap(&mut line.0.x, &mut line.1.x);
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        swap(&mut line.0.y, &mut line.1.y)
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    }
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    #[cfg(test)]
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    dbg!((line, steep));
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    let dx = line.1.x - line.0.x;
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    let dy = line.1.y - line.0.y;
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    let derror2 = dy.abs() * 2;
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    let mut error2 = 0;
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    let mut y = line.0.y;
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    let mut draw_point: Point;
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    //if the first point is out of bounds, we want to wait for us to get in bounds before arming
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    //the early return.
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    let mut prev_out_of_bounds = !matrix.is_in_bounds(&line.0);
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    // For each X coordinate (which is actually a Y coordinate if the line is steep), we calculate
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    // the Y coordinate the same way as before
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    for x in line.0.x..=line.1.x {
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        #[cfg(test)]
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        dbg!((dx, dy, derror2, error2, y, steep, prev_out_of_bounds));
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        if steep {
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            matrix[Point { x: y, y: x }] = 1;
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            // Remember the transpose? This is where we undo it, by swapping our y and x
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            // coordinates again
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            draw_point = Point { x: y, y: x };
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        } else {
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            matrix[Point { x, y }] = 1;
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            draw_point = Point { x, y };
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        }
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        #[cfg(test)]
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        dbg!(draw_point);
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        if matrix.is_in_bounds(&draw_point) {
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            matrix[draw_point] = 1;
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            prev_out_of_bounds = false;
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        } else {
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            if !prev_out_of_bounds {
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                break;
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            }
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            prev_out_of_bounds = true;
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        }
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        error2 += derror2;
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        #[cfg(test)]
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		||||
        dbg!((dx, dy, derror2, error2, y, steep, prev_out_of_bounds));
 | 
			
		||||
 | 
			
		||||
        if error2 > dx {
 | 
			
		||||
            y += if line.1.y > line.0.y { 1 } else { -1 };
 | 
			
		||||
            error2 -= dx * 2
 | 
			
		||||
        }
 | 
			
		||||
        #[cfg(test)]
 | 
			
		||||
        dbg!((dx, dy, derror2, error2, y, steep, prev_out_of_bounds));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[cfg(test)]
 | 
			
		||||
mod tests {
 | 
			
		||||
    use super::*;
 | 
			
		||||
 | 
			
		||||
    #[test]
 | 
			
		||||
    fn point_upoint_conv() {
 | 
			
		||||
        let zero_coord = UPoint { x: 2, y: 2 };
 | 
			
		||||
| 
						 | 
				
			
			@ -223,6 +311,126 @@ mod tests {
 | 
			
		|||
        )
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    #[test]
 | 
			
		||||
    fn diagonal_signed_both_oob_line() {
 | 
			
		||||
        let mut canvas: FourQuadrantMatrix<5, 5, u8> =
 | 
			
		||||
            FourQuadrantMatrix::new(UPoint { x: 2, y: 2 });
 | 
			
		||||
        draw_line(
 | 
			
		||||
            &Line(Point { x: -10, y: -10 }, Point { x: 10, y: 10 }),
 | 
			
		||||
            &mut canvas,
 | 
			
		||||
        );
 | 
			
		||||
        assert_eq!(
 | 
			
		||||
            <FourQuadrantMatrix<5, 5, u8> as Into<[[u8; 5]; 5]>>::into(canvas),
 | 
			
		||||
            [
 | 
			
		||||
                [0, 0, 0, 0, 1],
 | 
			
		||||
                [0, 0, 0, 1, 0],
 | 
			
		||||
                [0, 0, 1, 0, 0],
 | 
			
		||||
                [0, 1, 0, 0, 0],
 | 
			
		||||
                [1, 0, 0, 0, 0],
 | 
			
		||||
            ]
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    #[test]
 | 
			
		||||
    fn diagonal_signed_first_oob_line() {
 | 
			
		||||
        let mut canvas: FourQuadrantMatrix<5, 5, u8> =
 | 
			
		||||
            FourQuadrantMatrix::new(UPoint { x: 2, y: 2 });
 | 
			
		||||
        draw_line(
 | 
			
		||||
            &Line(Point { x: -10, y: -10 }, Point { x: 2, y: 2 }),
 | 
			
		||||
            &mut canvas,
 | 
			
		||||
        );
 | 
			
		||||
        assert_eq!(
 | 
			
		||||
            <FourQuadrantMatrix<5, 5, u8> as Into<[[u8; 5]; 5]>>::into(canvas),
 | 
			
		||||
            [
 | 
			
		||||
                [0, 0, 0, 0, 1],
 | 
			
		||||
                [0, 0, 0, 1, 0],
 | 
			
		||||
                [0, 0, 1, 0, 0],
 | 
			
		||||
                [0, 1, 0, 0, 0],
 | 
			
		||||
                [1, 0, 0, 0, 0],
 | 
			
		||||
            ]
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    #[test]
 | 
			
		||||
    fn diagonal_signed_second_oob_line() {
 | 
			
		||||
        let mut canvas: FourQuadrantMatrix<5, 5, u8> =
 | 
			
		||||
            FourQuadrantMatrix::new(UPoint { x: 2, y: 2 });
 | 
			
		||||
        draw_line(
 | 
			
		||||
            &Line(Point { x: -2, y: -2 }, Point { x: 10, y: 10 }),
 | 
			
		||||
            &mut canvas,
 | 
			
		||||
        );
 | 
			
		||||
        assert_eq!(
 | 
			
		||||
            <FourQuadrantMatrix<5, 5, u8> as Into<[[u8; 5]; 5]>>::into(canvas),
 | 
			
		||||
            [
 | 
			
		||||
                [0, 0, 0, 0, 1],
 | 
			
		||||
                [0, 0, 0, 1, 0],
 | 
			
		||||
                [0, 0, 1, 0, 0],
 | 
			
		||||
                [0, 1, 0, 0, 0],
 | 
			
		||||
                [1, 0, 0, 0, 0],
 | 
			
		||||
            ]
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    #[test]
 | 
			
		||||
    fn vertical_signed_both_oob_line() {
 | 
			
		||||
        let mut canvas: FourQuadrantMatrix<5, 5, u8> =
 | 
			
		||||
            FourQuadrantMatrix::new(UPoint { x: 2, y: 2 });
 | 
			
		||||
        draw_line(
 | 
			
		||||
            &Line(Point { x: 0, y: -10 }, Point { x: 0, y: 10 }),
 | 
			
		||||
            &mut canvas,
 | 
			
		||||
        );
 | 
			
		||||
        assert_eq!(
 | 
			
		||||
            <FourQuadrantMatrix<5, 5, u8> as Into<[[u8; 5]; 5]>>::into(canvas),
 | 
			
		||||
            [
 | 
			
		||||
                [0, 0, 1, 0, 0],
 | 
			
		||||
                [0, 0, 1, 0, 0],
 | 
			
		||||
                [0, 0, 1, 0, 0],
 | 
			
		||||
                [0, 0, 1, 0, 0],
 | 
			
		||||
                [0, 0, 1, 0, 0],
 | 
			
		||||
            ]
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    #[test]
 | 
			
		||||
    fn vertical_signed_first_oob_line() {
 | 
			
		||||
        let mut canvas: FourQuadrantMatrix<5, 5, u8> =
 | 
			
		||||
            FourQuadrantMatrix::new(UPoint { x: 2, y: 2 });
 | 
			
		||||
        draw_line(
 | 
			
		||||
            &Line(Point { x: 0, y: -10 }, Point { x: 0, y: 0 }),
 | 
			
		||||
            &mut canvas,
 | 
			
		||||
        );
 | 
			
		||||
        assert_eq!(
 | 
			
		||||
            <FourQuadrantMatrix<5, 5, u8> as Into<[[u8; 5]; 5]>>::into(canvas),
 | 
			
		||||
            [
 | 
			
		||||
                [0, 0, 0, 0, 0],
 | 
			
		||||
                [0, 0, 0, 0, 0],
 | 
			
		||||
                [0, 0, 1, 0, 0],
 | 
			
		||||
                [0, 0, 1, 0, 0],
 | 
			
		||||
                [0, 0, 1, 0, 0],
 | 
			
		||||
            ]
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    #[test]
 | 
			
		||||
    fn vertical_signed_second_oob_line() {
 | 
			
		||||
        let mut canvas: FourQuadrantMatrix<5, 5, u8> =
 | 
			
		||||
            FourQuadrantMatrix::new(UPoint { x: 2, y: 2 });
 | 
			
		||||
        draw_line(
 | 
			
		||||
            &Line(Point { x: 0, y: 0 }, Point { x: 0, y: 10 }),
 | 
			
		||||
            &mut canvas,
 | 
			
		||||
        );
 | 
			
		||||
        assert_eq!(
 | 
			
		||||
            <FourQuadrantMatrix<5, 5, u8> as Into<[[u8; 5]; 5]>>::into(canvas),
 | 
			
		||||
            [
 | 
			
		||||
                [0, 0, 1, 0, 0],
 | 
			
		||||
                [0, 0, 1, 0, 0],
 | 
			
		||||
                [0, 0, 1, 0, 0],
 | 
			
		||||
                [0, 0, 0, 0, 0],
 | 
			
		||||
                [0, 0, 0, 0, 0],
 | 
			
		||||
            ]
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    #[test]
 | 
			
		||||
    fn cross_signed_line() {
 | 
			
		||||
        let mut canvas: FourQuadrantMatrix<5, 5, u8> =
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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