removed crawl, added mpd config

This commit is contained in:
Gabe Venberg 2020-01-23 19:57:06 -06:00
parent 7e1e02655a
commit 18f440f98f
4 changed files with 17 additions and 227 deletions

1
.gitignore vendored
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*.swp *.swp
*.directory *.directory
.netrwhist .netrwhist
vifminfo

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#this is my configuration file for dungon crawl stone soup, a staple game for my low end machines.
#Copyright 2018 TheToric
#
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU General Public License as published by
#the Free Software Foundation, either version 3 of the License, or
#(at your option) any later version.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#set the veiwport. may need to be different on different machines
view_max_width = 81
view_max_height = 71
#the following section is from the base crawl settings, but it is not inculded by default. I am including it so I dont forget to turn it on on a new install.
######################################################################
# Add the following to your options file to automatically pick up
# armour for non-body armour slots (gloves, boots, etc.), if you don't
# already have an item equipped there.
{
add_autopickup_func(function(it, name)
if it.is_useless then
return
end
if it.class(true) == "armour" then
local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves",
boots="Boots"}
st, _ = it.subtype()
if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then
return true
end
end
end)
}
######################################################################
# To automatically open the skill menu when starting a new game, add
# the following to your options file.
{
local need_skills_opened = true
function ready()
if you.turns() == 0 and need_skills_opened then
need_skills_opened = false
crawl.sendkeys("m")
end
end
}
#speed during variout multi-turn actions
travel_delay = 20
explore_delay = 10
rest_delay = 5
#these should be default, but just to be sure.
pickup_thrown = true
pickup_menu_limit = 1
default_autopickup = true
simple_targeting = false
easy_door = true
#colour stuff that should be default
friend_brand = hi:green
neutral_brand = hi:lightgrey
stab_brand = hi:blue
may_stab_brand = hi:yellow
heap_brand = reverse
feature_item_brand = reverse
trap_item_brand = reverse
#misc stuff
#mouse support on tty is strange
mouse_input = false
#make training manual by default
default_manual_training = true
#automatically pick up ammo used in starting weapons at game start
autopickup_starting_ammo = true
#pick up autopickup stuff when exploring
explore_greedy = true
#explore the perimiter of rooms first
explore_wall_bias = 10
#rest untill BOTH MP and HP are full
rest_wait_both = true
#rest before exploring
explore_auto_rest = false
#allow you to put on and take off items from the same screen.
equip_unequip = true
#auto butcher
auto_butcher = true
#be smart, eat the oldest stuff first
easy_eat_chunks = true
#ask for confirmation for one way stuff
warn_hatches = true
#warn on low MP
mp_waring = 10
#inscribe god gifts
show_god_gift = yes

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mpd/.config/mpd/mpd.conf Normal file
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music_directory "~/Music"
playlist_directory "~/Music/.mpd/playlists"
db_file "~/Music/.mpd/database"
state_file "~/Music/.mpd/state"
log_file "~/.mpd/log"
pid_file "~/.mpd/pid"
sticker_file "~/.mpd/sticker.sql"
restore_paused "yes"
auto_update "yes"
replaygain "auto"
audio_output {
type "pulse"
name "pulse audio"
}

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