ToricsTweaks/Balance/USI_LS.cfg

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2024-07-06 11:40:26 -05:00
//this file only affects new games. To change settings for current games, use the USI-LS gui in the KSC view.
@LIFE_SUPPORT_SETTINGS:NEEDS[UmbraSpaceIndustries]
{
SupplyTime = 324000 //How many seconds before Kerbals are affected by no supplies
ECTime = 324000 //How many seconds before Kerbals are affected by no EC
EVATime = 21600 //How many seconds before ill effects on EVA
ECAmount = 0.01 //EC per Kerbal per second
//about 11 supplies per day per kerbal.
SupplyAmount = 0.0005 //Supplies consumed per Kerbal per second
WasteAmount = 0.0005 //Mulch produced per Kerbal per second
NoSupplyEffect = 4 //Effect if a Kerbal has no supplies
NoSupplyEffectVets = 1 //Effect if a Kerbal is a vet and has no supplies
NoECEffect = 4 //Effect if a Kerbal has no EC
NoECEffectVets = 1 //Effect if a Kerbal is a vet and has no EC
EVAEffect = 4 //Effect if a Kerbal exceeds EVA time
EVAEffectVets = 1 //Effect if a Kerbal is a vet and exceeds EVA time
NoHomeEffect = 1 //Effect if a Kerbal becomes homesick
NoHomeEffectVets = 0 //Effect if a Kerbal is a vet and becomes homesick
HabMultiplier = 1 //Bonus to hab values (1 = default = 100% of the part's rated value)
HomeWorldAltitude = 25000 //Altitude on Kerbin that negative effects are removed
//about 6 days
BaseHabTime = 0.25 //How long can 1 crew capacity support 1 Kerbal, expressed in Kerbal Months
ReplacementPartAmount = 0 //How fast life support equipment and habs 'wears out'
HabRange = 150 //How close we need to be to use other vessel's habitation modules and recyclers.
EnableRecyclers = true //Use resource recyclers? Not the same as resource converteres like greenhouses!
VetNames = Jebediah,Valentina,Bill,Bob
//about 1 kerbin year
ScoutHabTime = 9180000
//about 20 kerbin year
PermaHabTime = 184000000
}
// SIDE EFFECTS:
//
// 0 = No Effect (The feature is effectively turned off
// 1 = Grouchy (they become a Tourist until rescued)
// 2 = Mutinous (A tourist, but destroys a part of a nearby vessel...)
// 3 = Instantly 'wander' back to the KSC - don't ask us how!
// 4 = M.I.A. (will eventually respawn)
// 5 = K.I.A.