41 lines
2.1 KiB
INI
41 lines
2.1 KiB
INI
//this file only affects new games. To change settings for current games, use the USI-LS gui in the KSC view.
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@LIFE_SUPPORT_SETTINGS:NEEDS[UmbraSpaceIndustries]
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{
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SupplyTime = 324000 //How many seconds before Kerbals are affected by no supplies
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ECTime = 324000 //How many seconds before Kerbals are affected by no EC
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EVATime = 21600 //How many seconds before ill effects on EVA
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ECAmount = 0.01 //EC per Kerbal per second
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//about 11 supplies per day per kerbal.
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SupplyAmount = 0.0005 //Supplies consumed per Kerbal per second
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WasteAmount = 0.0005 //Mulch produced per Kerbal per second
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NoSupplyEffect = 4 //Effect if a Kerbal has no supplies
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NoSupplyEffectVets = 1 //Effect if a Kerbal is a vet and has no supplies
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NoECEffect = 4 //Effect if a Kerbal has no EC
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NoECEffectVets = 1 //Effect if a Kerbal is a vet and has no EC
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EVAEffect = 4 //Effect if a Kerbal exceeds EVA time
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EVAEffectVets = 1 //Effect if a Kerbal is a vet and exceeds EVA time
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NoHomeEffect = 1 //Effect if a Kerbal becomes homesick
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NoHomeEffectVets = 0 //Effect if a Kerbal is a vet and becomes homesick
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HabMultiplier = 1 //Bonus to hab values (1 = default = 100% of the part's rated value)
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HomeWorldAltitude = 25000 //Altitude on Kerbin that negative effects are removed
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//about 6 days
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BaseHabTime = 0.25 //How long can 1 crew capacity support 1 Kerbal, expressed in Kerbal Months
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ReplacementPartAmount = 0 //How fast life support equipment and habs 'wears out'
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HabRange = 150 //How close we need to be to use other vessel's habitation modules and recyclers.
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EnableRecyclers = true //Use resource recyclers? Not the same as resource converteres like greenhouses!
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VetNames = Jebediah,Valentina,Bill,Bob
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//about 1 kerbin year
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ScoutHabTime = 9180000
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//about 20 kerbin year
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PermaHabTime = 184000000
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}
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// SIDE EFFECTS:
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//
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// 0 = No Effect (The feature is effectively turned off
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// 1 = Grouchy (they become a Tourist until rescued)
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// 2 = Mutinous (A tourist, but destroys a part of a nearby vessel...)
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// 3 = Instantly 'wander' back to the KSC - don't ask us how!
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// 4 = M.I.A. (will eventually respawn)
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// 5 = K.I.A.
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